Last week I ended up doing a lot of work behind the scenes, and as a result didn't really have much in terms of what I could actually show. However, things like collectible resources actually exist now! That's one good step closer to sustainable gameplay.
There are seven resources as of current:
They are used for building, commerce, and keeping your units alive. So despite getting that all working, all that's actually visible (in screenshot form anyway) is some numeric indicators at the top of the screen. I just didn't feel that it was worth a post.
This week however, I do have something to show off. Meet the Scribe and the Scholar!
Scribe and Scholar, hard at work.
The scribe and scholar are your research units. They wander around researching different objects in the world and come up with some crazy new ideas to improve them, that they'll pass along to the units that will be previewed next week, the Craftsman and the Blacksmith.
Scribe researching at a bookcase.
These upgrades consist of new things to build, better equipment, improvements to existing items, and more.
Scholar researching at a desk.
The scholar can come up with more advanced research concepts due to his higher education, and as such will be obtained later in the game. You'll need a few of these guys to unlock some of the most powerful stuff.
Oh yeah, and scholars are needed to learn some of the most powerful spells. So there's that!
As you can see in the screenshots, some of the level pieces are also starting to come together, as well as the supporting animations to go with it. The AI around it is also templated in, and in fact there's enough gameplay to make the first 5-10 minutes of a new game playable!
More to come next week. Stay tuned.
As always, thanks for reading!