One additional feature Beta testers could universally agree on was the lack of unit responses when giving them a command. The game felt like it was missing something without a sound cue to indicate selection, or a move order, etc. So, I've added unit responses!
Each response is registered via the dev tools, and multiple responses are available for each action. The system will simply pick a random one.
The events for crew members currently available in the dev tools.
There are generic responses in the form of sound effects for when a unit type doesn't have any responses specified, so these fields are not mandatory. Various clicks and stings for each action.
It's kind of hard to screenshot a sound, but I plan to have a video for it soon. I decided on voiced over response sounds for the core game, so I'll be recording those with various VO actors over the next 1-2 weeks. The video will be done once all unit VO sounds are recorded. I may do a smaller teaser of it before for indie dev hour though.