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Blacksmith and Craftsman

Oct 07, 2015

Today we get to meet the units that will be doing the majority of your building/crafting. The Craftsman and the Blacksmith!

These units are the advanced builders, and while they have no combat capabilities and cannot go on adventure parties, they do serve an invaluable role in your colony.

The Craftsman is trained from Scribes, and is your main base builder. Able to craft anything…

Preview: Scribe and Scholar

Oct 01, 2015

Last week I ended up doing a lot of work behind the scenes, and as a result didn't really have much in terms of what I could actually show. However, things like collectible resources actually exist now! That's one good step closer to sustainable gameplay.

There are seven resources as of current:

  • Food
  • Water
  • Lumber
  • Stone
  • Ore
  • Crystal
  • Orens


Preview: Knight, Ranger, Rogue

Sep 18, 2015

This week's preview will finish off the Military branch of the unit tree with the top-tier units you can get: The Knight, the Ranger, and the Rogue.

Each of these units is highly specialized and has specific roles to play in any combat situation.


Knights are the closest thing you can get to a traditional "tank". Trained up from Squires, they don't do much…

Preview: Scout and Squire

Sep 11, 2015

This week's preview features the Scout and the Squire, the Tier 3 units down the combat path.

The squire is a medium-armored infantry unit that has an extreme amount of melee damage. Apart from the rogue, nothing does more in the collection of allied units. For that reason alone, you're going to want a few of these guys around. They still can't take too much damage, but most 1v1 encounters…

Burning the Midnight Oil

Sep 09, 2015

Hey everyone,

Just a quick update to let you all know that this week's update will be delayed by a day due to a 19 hour work shift last night. I just don't have the energy to do a proper post.

However, when the post is complete, it will feature two units instead of just one, as the game is progressing faster than I initially imagined! So good news!

Check back tomorrow…

Unit Preview: Hunter

Sep 03, 2015

The next unit in our series of unit previews is the hunter.

Hunters are advanced food gatherers that will allow your colony to subsist on more than foraged nuts and berries.

Hunted animals are a much higher yield of food, but you'll need to be careful to not over-hunt and run the food supply out!


Unit Preview: Peasant

Aug 26, 2015

The first unit in our series of previews is The Peasant.

Now, I know a peasant may not seem all that important, but this is the starting point of all of your units in the game, and is one of your major resource gatherers. All units start as a peasant, and are trained from there.

The peasant doesn't have much in terms of combat capability. With low HP and even lower damage,…

The New Game

Aug 26, 2015

This is it! I've started working on a new game!

The game is a fantasy based game with many unique elements involving knights, dragons, monsters, and of course, magic.

It features a smooth voxel terrain system with random generation, an intriguing story, and simple yet engaging gameplay. Levels are randomly generated, and I plan to have several different, well, biomes for lack of…

An Unfortunate Event

Aug 11, 2015

Hey folks,

It's been a bit since I've posted here, and there have been some big developments since.

The most recent game, working title "Heist" was canceled due to the announcement of the game "Crookz: The Big Heist".  Essentially every feature we were going to have that would have set our game apart from the other games out there appears to be in the announced title.


Dev Vlog 4

Jul 20, 2015

In this Dev Vlog I show off prop positioning, rotation, and scaling as well as our new material based item system